Play as Erika, the guardian of nature, in a 3rd-person adventure to stop Fire and Earth minions from destroying the jungle.
Second Semster Project by Ali Asgarizadeh
2. Semester, 2020
Supervisor: Prof. Dr. Frank Gabler
Augmented and Virtual Reality Design
In Erika, The Guardian, a dark alliance between Fire and Earth minions threatens to engulf the jungle in flames, transforming it into part of their witched kingdom. As Erika, the chosen guardian of nature, players embark on a perilous quest to halt this destruction. Crafted in Unity 3D and powered by C#, this third-person adventure game challenges players to track and ultimately defeat the fire lord. Equipped with a map for navigation, Erika must traverse the vibrant terrain, restore balance, and reclaim the forest from the grip of elemental corruption.
Combat in the game offers a dynamic experience, with ranged bow attacks and close-range melee combat. Players can collect health, energy, and damage power-ups to enhance their survival and strength during battles. The development incorporates key programming techniques, including Singleton, Factory, and Observer design patterns, as well as performance-focused methods like Object Pooling and trigger-based events. All game assets, animations etc. were created by the developer (player character and its animations – sourced from Mixamo).



