A VR adventure blending puzzles, story, and action to save Angkor Wat from destruction by rainwater and time.
A project by Aaron Höhn, Elias Bormann, Alina Miller, Ayşe Bersu Dertli and Zoe Stahl
3. Semester, 2024
Supervised by Prof. Dr. Paul Grimm, Andreas Fuchs and Maren Demant
Augmented and Virtual Reality Design
In Saving Angkor Wat, players are transported to the heart of Cambodia’s legendary temple via hot air balloon, stepping into an immersive VR world where they must preserve this ancient marvel from the ravages of rainwater. Guided by a professor and expert on Angkor, players assume the role of a cultural guardian. This engaging experience weaves history, puzzle-solving, and action into a cohesive narrative. From rebuilding water systems to solving riddles, every task is rooted in cultural preservation, making this more than just a game—it’s a mission to protect heritage.
Designed for all—from VR newcomers to seasoned players. With intuitive mechanics and engaging physical tasks like bamboo chopping and dam construction, offering unique blend of physical activity and mental challenge. The lyre, a central puzzle-solving tool, opens access to rooms and hidden knowledge. While entertaining, the game subtly educates players on the rich history and engineering marvels of Angkor Wat. Saving Angkor Wat is an experience that combines fun, learning, and purpose in one unforgettable journey.






