Gamified VR puzzles that teach laser optics using mirrors, prisms, and interactive light control.
A project by David Rhodes
3. Semester, 2020
Supervised by Prof. Dr. Frank Gabler & Prof. Philip Hausmeier
Augmented and Virtual Reality Design
The Optical Mechanics and Laser Manipulation educational scenario is a gamified virtual reality application focused on teaching users the fundamental principles of light mechanics. Within this immersive environment, users face a series of puzzle elements that they must solve in order to progress. These puzzles are centered around manipulating a focused laser beam using various optical components such as mirrors, prisms, and beam-splitters. Each element allows players to interact with the laser in different ways, requiring an understanding of how light behaves when reflected, refracted, or split. By integrating problem-solving with physics-based interactions, the experience is designed to make the learning process more engaging and hands-on for the user.
The application aims to provide an educational experience that explores the core concepts of light mechanics in a more engaging format. Rather than using conventional teaching methods, the scenario is built as a virtual reality puzzle game, where each successful solution leads the player to the next challenge. This progression reinforces learning through active engagement. The visual and interactive nature of the environment helps solidify complex principles by allowing users to experiment and immediately observe outcomes. The overall concept is inspired by thriller films in tone and setting, providing a more compelling backdrop for an educational experience, without deviating from the scientific focus on optics and laser manipulation.


