An immersive odyssey through myth and memory, SIO guides players into the heart of ancient Greece’s shadowy underworld.
A project by Connor Gagyi, Myrsini Baxevani, Zornitsa Dimitrova, Sara Hassan, Colin Drobek and
3. Semester, 2024
Supervised by Prof. Dr. Paul Grimm, Andreas Fuchs and Maren Demant
Augmented and Virtual Reality Design
A Lost Soul’s Journey is an immersive experience rooted in ancient Greek mythology. At the center of this narrative is SIO, where reality and myth converge. The player assumes the role of a forgotten soul navigating the afterlife, aided by Orpheus and his enchanted lyre. As they descend into the shadowy realm of the underworld, familiar myths come alive—Persephone, Hades, Charon, and Cerberus all emerge as gatekeepers of fate. From the banks of the Acheron River to the ruins of the Necromanteion, the game transports players into a richly woven tapestry of myth and memory, where each challenge holds the key to either remembrance or oblivion.
In SIO, the lyre is more than a relic—it’s the soul’s guide, essential for unlocking secrets, solving riddles, and progressing through veiled chambers. Orpheus’s voice echoes as a companion, leading players deeper, mirroring his fabled descent for Eurydice. The story begins in a cryptic temple room where the protagonist, memoryless and without a burial, is denied passage to the afterlife. Through trials with Cerberus, riddles posed by Charon, and encounters with otherworldly forces, the player must navigate a path of redemption. SIO goes beyond gameplay—it’s a reflection on loss, love, and identity, offering both education and emotional depth through interactive myth.





